Monday, August 30, 2010

Initial Theme and Dialog of the game

Theme:

Characters are members of the Elite Guard in a wealthy city state of high adventure and high magic. Imagine the Italian renaissance but instead of invention and art it is a revolution of magic and art. The guard answers to a captain and the King but rarely to anyone else and are almost celebrity like musketeers. Guards will sometimes be given specific assignments but a lot of the time they are on their own and tasked with keeping the peace within the city (kind of like spiderman).

Characters start at:

· Level 1

· Any player stated race

· Any class

· Theme option encouraged

· Players are not members of the guard yet, the first game mission is to pass an audition

· Players can already know each other (if they choose)

· Gladiator arenas, political intrigue, corruption, magical experiments, foreigners, ect are abundant in the city. A back story is encouraged and it has no limits. I will make it fit.

· Back story consists of all these points

o Where you came from

o Why you joined the guard

o Ally you may have

o Enemy you may have



Fate points and Aspects can be used if conditions are met.

o Characters can have 1 aspect of their choosing that fits a goal or motivation associated with their back story.

o 1 fate point will be given to each player every third game session.

o Fate points can be used to push the flow of events to your favor. You are heroic characters who do the stuff of legend. But the fate point use needs to be logically associated with your aspect.

o Fate points can be given by the DM as well to compel the party, this also must be a associated with their aspect.

o Every third level (1,3,6,9,12,15,18,21,24,27,30) player can choose a new aspect. This is in addition to any they had before.

o If through the course of the game a players HP is ever bellow 0 after the event is resolved (as in combat) the player will roll 1d20 vs DM. If DM wins the DM can choose a hindrance (a fear, obsession, difficulty) aspect for the player.

o A player can not have more hindrances then they can have aspects. So a lvl 1 player that can only have 1 aspect can not have more then 1 hindrance.



Dils Check

o At the first game 1d20 will be rolled for dils.

o It is only the size of your member if you want it to be.

o Roll 1 - 5 = DM gives the character a hindrance aspect.

o Roll 6 – 15 = no effect

o Roll 16 – 20 = +2 to any 1 skill

o Roll 18 – 20 = Player gains 1 additional aspect

o Roll 20 = Player gains a feat of their choosing that they meet the prerequisites for.

o Player receives all that apply.


Go ahead and put up your character when you have an idea of what you want to play and any questions you might have (where they fit into the world, ect.)

8 comments:

  1. New NPC -

    Justice:

    Justice is a 200 year old warforged. He is old and crafty but he keeps his body in perfect condition. He has attachments and upgrades but they are all well hidden. He may walk in looking like he is unarmed but he is probably the most well armed person in the room.

    Justice is also the Captain of the Elite Guard (a better name will come about, if anyone has any suggestions holler.) He chose his name and carrier for a reason. He has a high moral code and loves defending the weak and upholding justice. He is the one that will be holding the auditions to the Elite Guard as he likes his guardsmen to know him from the start.

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  2. City State Setting -

    The city state you guys are in (an actual name will come about eventually but not right now) is one of many in a great expanse of desert. Each city state is built up around an oasis and this one is built around a pretty big oasis.

    The desert is a very dangerous place. Not only is it easy to get lost as everything looks the same and the sun and sandstorms beat down on you but the desert is full of monsters. There are spirits that call out to travelers to lead them to their deaths. There are great beasts that "swim" through the sand. And more.

    Travel through the desert is rarely done on foot. Instead people travel by enchanted boats that move through the sand as if it was water.

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  3. Example Character Background:
    Justice - Warforge - Swordmage
    Justice is not this warforged origonal name. It is one of his choosing once he won his freedom. Justice was created by a mad wizard to serve as a bodyguard. Slowly through the service of the wizard Justice started to gain sentience. Eventually Justice became sick of his evil master and escaped. On his own Justice wandered and sorted out how he fit into the world. Soon he found the church of Ultron and fell into it with other warforge and constructs. Soon though he saw the church of Ultrons goals were to kill organics and he would not be part of that. In the forbidden kingdom Justice helped organics escape their genocide then left the kingdom hoping to never have to return. He found Zera and worked his way up to Captain of the Elite Guard.

    Theme: Escaped Slave
    Aspect: Champion of the weak
    Enemy: Church of Ultron
    Ally: Hank, a human cleric of He Who Was Justice saved from the forbidden kingdom. Hank mysteriously wanders the desert (somehow managing to survive) looking for people in need.

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  4. There are 5 essential classes out.
    Fighter, Cleric, Rogue, Wizard, Assassin.
    The Assassin class is online.

    These class builds are available to the party for their characters but if you don't want to be an essential build you don't have to be.

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  5. Ok so the Essential classes are very different then the normal classes. Remember if you are making something from essentials you do not have to pick a power from one of their 2 options when you pick a power. The powers you pick can be from any source book.

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  6. Fate Point -
    Rare Items.
    They are not listed yet but they should be listed out come the online dnd update on 9/21/2010. The design of Rare Items is that a player will receive 1 each tier. And that rare items will be special and signature iterms for a character. The Matrix of Power is a rare item for Optimus Prime. The Sowrd of Omins is a rare item for Lino-O.

    You will not randomly find Rare Items. You will however find a rare item whenever you like. But you have to spend a fate point in order to receive it. But you are only allowed 1 rare item per tier. So every fate point you get can not be used to get a Rare Item. The rare item you get with your fate point will be one of your choosing.

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  7. The Assassin article is amazing!
    AMAZING!!!!

    For the record The Red Scales guild is Blue team and the Wispers guild is Red team.

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