Sunday, September 26, 2010

Game 9/19/10

The party met Justice the leader of the elite guard of Xera. Justice informed the party that in order to join the guard they would have to take a series of tests so he can judge how they would perform under a variety of situations.

The party was instructed to enter a large tent. Once inside the tent they were struck by a white flash of light.

When their eyes adjusted from the light they found themselves in a city alleyway. A man ran past them as they heard a woman cry out "trevor no, don't leave me!" Then they heard a slap and another man say "keep quiet you" As the party went down the alleyway they saw a gang of men loitering about. One of the men was tieing the woman to a light post. The men then approached the party and demanded a toll from the party. When asked about the woman the gang said she was with the guy who just ran away but he didn't have enough for the toll so they took his lady. Through carful negotiation with the gang the woman was removed from the lightpost and put into a box before the gang attacked the party.
The party soundly handled the gang and saved the woman. Then they were hit by the white light again.

When their eyes adjusted the party found themselves stranded in a desert. The party quickly took an assessment of their situation and set a course in the direction they believed would be civilization. After a little bit of traveling the party was attacked by one of the beast of the desert. The dreaded Camel Snake!!! While the giant furry snake is dangerous and terrifying the party managed to be even more terrifying and dangerous. They took care of the snake and managed to avoid any serious injury. Then they were hit by the white light.

When the partys eyes adjusted they were standing in front of a castle and could hear Justice's voice say they needed to get into the castle and stop a mad wizard...

Saturday, September 4, 2010

Recent Events

These are 3 different things the party can do once they pass the audition into the guard.

  • A few years ago a nearby city state was over run by a group of Brown Dragon. Normally dragons keep to themselves but these dragon are young and the desert is dangerous so they came together to form a pack. Justice has issues a command to the citizens and travelers/traders who come to this city state, Zera (it has a name now), to report any information on dragon activity they may notice. This goes to kobol activity as well as they commonly worship and assist the dragons.
  • The city state that was overrun now refereed to as the Ruin, was populated by mostly shifters. These shifters had been part of a nomad clan (there are a few nomad clans in the desert. Most are shifters, gnoll, and lizardmen) Refugees from the Ruin have spread out to their neighbor city states. A large number of them came to Zera. Their acclimation has been ok but they are coming to Zera with nothing so they are the poor and forgotten. There have been reports of missing shifters. Justice has not been able to dedicate man power to this situation but that is changing. One of the Queens handmaidens/friends was a shifter and she is missing. Now with high profile support Justice can put resources into this investigation.
  • Justice's spy network has reported rumors that Zera's tower will be broken into. Noone but the tower's keepers, a mysterious group of monks, know what is kept within the tower. So what the thieves are after is unknown. The tower is older then Zera by who knows how many centuries. Zera was founded and formed by tower guardians. While the tower does not play into most peoples lives the preservation and protection of the tower is something everyone in Zera takes pride in. Extra guard is needed.